Ultimate Guide to Moving the World Origin in Blender: Transform Your 3D Workflow

How To Move World Origon In Blender

Ultimate Guide to Moving the World Origin in Blender: Transform Your 3D Workflow

Transferring the world origin in Blender is a vital step in lots of 3D modeling and animation workflows. The world origin represents the middle of the 3D scene, and it’s the level from which all objects are positioned and measured. By default, the world origin is positioned on the middle of the grid, however it may be moved to every other location within the scene.

There are a number of explanation why you may need to transfer the world origin. For instance, you may need to middle it on a particular object or group of objects, otherwise you may need to transfer it out of the best way to make it simpler to work on different elements of the scene. Transferring the world origin can also be important for sure sorts of animations, akin to if you need to rotate the complete scene round a particular level.

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